What are some of the elements that make an RPG?
There’s a medieval setting with swords, sorcery and dragons.
They seem to be the basic conception of most RPGs.
However, not all RPGs fall to the basic concept of fantasy.
There are some that take place in the future, and even some that
take place....in the present. EarthBound
happens to be one of them, and it proves that an RPG doesn’t have to
be medieval to kick some major butt.
EarthBound is one of the most interesting RPGs I’ve played
period. Yes it doesn’t
have the awesome SNES graphics of, say, Chrono Trigger, but it’s still
a fun game to play. Taking
place in 199X (insert number) you take control of
Ness. One night, a meteor falls
down nearby his home in Onett (I believe that is pronounced One-Et).
After investigating it, you meet Buzz Buzz, a talking beetle from
the future who tells you of a prophecy about an ancient evil named
Giygas that is trying to take over the Earth.
He believes that you, along with two other boys and a girl, are
the ones who stop him. Thus
starts the battle between Good and Evil, as
Ness
, and his allies Paula, Jeff, and Poo band together to put a stop to
Giygas once and for all.
The
game play in Earthbound is a bit confusing at first, but it’s unique
none the less. Mainly, I
found some confusion with the controls.
For example, to talk to people you either open the menu and hit
talk, or hit the L shoulder button, which is a universal check and talk
button. It’s a bit odd
having L as a examine button, but you get used to it after a while.
Like many other RPGs, once enough experience is gained, you’ll
gain a level, get stronger, learn different magic, and all that jazz,
but a unique factor in this is you don’t receive money after battles.
Instead, your father deposits it into your banking account, and
you withdraw it from an ATM machine, and yes, you do need an ATM card to
get money. To save a game,
you make a call via Telephone and call your dad to save it.
It may seem a bit complicated, but, once you get used to it,
you’ll love it!

One of the many interesting beings you encounter.
Traveling is a bit unique in this game.
Enemies are seen on screen, and they can be avoided all together.
If you do however decide to battle, you have to encounter the
enemy. If
Ness
and the enemy are both facing each other, it will be a normal battle
(the screen will swirl blue). If
Ness
happens to surprise the enemy and it's back is turned to him, he’ll
receive the initiative (The screen will swirl green).
And if the enemy surprises
Ness, the enemy will have the initiative (screen will turn red).
Also, when you gain levels, enemies may start to avoid
Ness, giving you an easier opportunity for a surprise attack.
If your characters are strong enough, you’ll receive an instant
victory where you don’t have to fight, and you’ll get free
experience! It's a different take on RPG fighting, and the odd thing is, it works quite
well.
The Battle
system reminds me of Dragon Warrior/Quest.
Basically during each turn, you select from a menu of commands,
those being Bash/Shoot, PSI (Magic), Goods (Items), and Defend.
If you don’t want to pick out the attacks yourself, you can
just choose Auto Battle (and be a lazy bum).
Also, depending on which character you use, you can use a special
skill that’s exclusive to each character.
For example, Paula can use the Pray command, which does random
stuff in the battle like heal your party, revive fallen allies (and
fallen foes), and cause status effects to both groups.
Jeff can use the spy command which checks the enemy’s stats and
weaknesses. Sometimes this
can get you an item as well. Poo can use the mirror command, which
when successful, will turn him into the enemy. You gain that
enemies stats, and lose control of Poo. Ness, being the main hero,
doesn't get any special command, but then again he's awesome, so he
doesn't need one.

Too much music can be hazardous to your health.
With such a basic concept for an RPG, it’s easy to overlook it
as just that, another RPG but if you dive deeper into Earthbound,
you’ll find a lot of good things about it.
For one, it has a pretty good story.
While it lacks character development, it makes up for it in its
sense of humor, and all around zaniness.
I mean, who doesn’t love fighting Retro Hippies, Starmen, or
insane cultists with an obsession with the color purple?
There are also a lot of pop culture references, like Mr. T (yes,
from the A-Team) and even The Beatles.
The game has very catchy music like the Fourside theme (which is re-mixed in the
Gamecube game Super Smash Bros. Melee). The weapons aren’t swords either (with the
exception of the
ultra rare Sword of Kings).
Ness
uses a bat as a weapon (as well as a slingshot or Yo-Yo) Paula uses a
frying pan, and Jeff uses an air gun.
Also, there are some pretty weird status ailments that you can
receive, like catching a cold, getting nausea, and even getting
homesickness (which can be cured by calling your mom…yes, I’m
serious). There are plenty
of interesting places to travel to as well, from
Stonehenge
, to the pyramids. You can
even order pizza and have it delivered to you (even though it takes
three minutes)!

Moonside, you gotta love it.
Earthbound is one odd RPG, but that’s the reason why it’s so
fun to play. Don’t think
that this is your basic RPG, because it’s a lot more than that.
It’s a zany and unique trip that definitely should not be
missed.
9/10
Random Tip:
If the game tells you to not move for 3 minutes somewhere, put the
controller down and go take a break. When you come back, you
should be fine.